WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ENGINEERING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Senior Tools Programmer to evolve artist tools within the Unreal Editor, particularly in geometry and texturing processing, terrain authoring, and procedural generation. An important aspect of this role is supporting both user-driven and agentic workflows, including exploring and implementing new interaction paradigms to accelerate content creation. You'll directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.
In this role, you will
Support and extend existing artist tools for internal and external users
Refactor existing tools to be more accessible and effective for agentic workflows
Create new tools at the intersection of user-driven and agent-driven content creation
Collaborate with artists on internal projects and productions
Work with other developers across team boundaries on shared initiatives
Contribute to major initiatives that shape the future of the Unreal Editor
What we're looking for
Excellent C++ skills
Strong background in developing artist tools within the games or film industry
Experience with geometry processing, texture processing, or procedural generation
Fluency in using current agentic tools and workflows for programming tasks
Track record of exploring and applying AI capabilities to advance artist workflows
Experience developing in a large codebase
Ability to work independently and deliver effectively as part of a distributed team
Experience working collaboratively to deliver high-quality outcomes across teams
EPIC JOB + EPIC BENEFITS = EPIC LIFE
Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Summary
Develop and extend user-facing artist tools in Unreal Editor for geometry, texturing, terrain authoring and procedural generation. Build new interaction paradigms bridging user-driven and agentic content creation. Requires excellent C++ and experience building artist tools in games or film and large codebases.
Responsibilities
Support and extend artist tools for Unreal Editor; refactor tools for agentic workflows; create tools for user-driven and agent-driven creation; collaborate with artists and developers; contribute to Unreal Editor initiatives
Qualifications
Excellent C++ skills; fluency using agentic tools for programming; ability to work independently in distributed team; collaborative cross-team delivery
Experience requirements
Strong background developing artist tools in games or film; experience with geometry, texture processing or procedural generation; experience in large codebase; track record applying AI to artist workflows
Benefits
Medical, Dental, Vision HRA, Long Term Disability, Life Insurance and 401k with match; mental well-being via Modern Health; events and company-wide paid breaks; unlimited PTO and sick time; paid sabbatical after 7 years